01
Every season
leaves a mark.
Something is coming to the table.
The year is not passing. It is waiting.
Four seasons. One sealed chronicle.
The first page turns soon.
THE IMAGE REMAINS CLASSIFIED. ARCHIVE AUTHORIZATION REQUIRED.
RECEIVE THE FIRST TRANSMISSION
Occasional transmissions only. No noise. Unsubscribe at any time.
THE SEAL DOES NOT BREAK BY FORCE.
Touch the core. The archive will tell you what it has lost.
SEARCH THE MARGINSOMEN // 0001
PARTY STATUS // INTACTINTENT // POUNCE Acts before the party. Target: the hero with the lowest defense.
The Almanac is waiting for the party.
01
Every season
leaves a mark.
02
The table is set.
The guests are not.
03
Some games are played.
Some games remember.
ALL THREE MARGINS RECOVERED // THE YEAR CAN BE SET
RETURN TO THE SEALENTRY // 0000
Details remain sealed. Names have been removed. The date has been struck from the record.
Be present when the archive opensARCHIVE AUTHORIZATION // REQUIRED
This Yuletide entry contains sensitive, early-stage work: unreleased character direction, the shared console, and a world still being forged. The Almanac only declassifies it for people willing to leave a mark.
We genuinely think you are going to love where this game is headed, and we are wildly excited to share the first concept art with you.
ARCHIVE NOTE // Meaningful transmissions only. No noise. Unsubscribe at any time.
We think you are going to love this game, and we are thrilled to share this early glimpse. The elves at LoonForge are working toward making Almanac real for Christmas 2026.
ENTRY // 0001 RECOVERED
Almanac is a cooperative seasonal roguelike for 1–4 players. You hold and tap physical NFC cards. One small shared tabletop console reveals enemies, runs the world, and remembers the adventure—no phones or private screens required.
Every Hero and Action carries a season. The order you decoded belongs to this recovered adventure; in the game, any four seasons before one repeats complete a Perfect Year.
CONCEPT ART // NOT FINAL